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The Met App

Project Overview

  • Project Title: The Met App

  • Role: UX Designer (Solo)

  • Timeline: 6 weeks, Fall 2024

  • Tools Used: Figma

  • Project Type: Mobile App

Summary:
The Met App is a mobile application designed to help visitors explore current exhibitions, discover events, and plan visits to The Metropolitan Museum of Art. The app aims to simplify the digital museum experience with an elegant and intuitive design aligned with the museum’s identity.

The Problem

Visitors to The Met often struggle to find up to date exhibition and event information, or to plan visits easily on mobile. The museum's existing digital platforms offer rich content but lack user friendly, mobile-optimized tools that support quick decisions and real time planning. This can lead to confusion, missed experiences, or a less engaging connection to the museum's offerings.

Visitors to The Met often struggle to find up to date exhibition and event information, or to plan visits easily on mobile. The museum's existing digital platforms offer rich content but lack user friendly, mobile-optimized tools that support quick decisions and real time planning. This can lead to confusion, missed experiences, or a less engaging connection to the museum's offerings.

Design a mobile experience that allows users to:

  • Discover current and upcoming exhibitions

  • Explore daily events and programs

  • Schedule and confirm visits easily

  • Access essential information quickly and beautifully

The Goal

To better understand how visitors interact with cultural institutions digitally, I reviewed existing museum apps, analyzed visitor feedback online, and conducted informal interviews with casual and frequent museum-goers.

Key insights included:

  • “I just want to know what's on today and plan around that.”

  • “It’s hard to find exhibit information without having to scroll through a lot of pages.”

  • “I don’t want to deal with a complicated ticketing system.”

From these insights, I developed a primary user persona:

User Research

Alex – Typical Museum Visitor

  • Age: 31

  • Goals: Quickly browse what’s currently on view and plan a visit

  • Frustrations: Feels overwhelmed by museum websites, dislikes unclear ticketing processes

  • Quote: “I want a museum experience that starts from my phone, not at the front desk.”

Information Architecture

I designed a simple information hierarchy focusing on discoverability and ease of use in order to make a smooth user flow


User Flow Example:
Alex wants to see what exhibitions are open today and plan a visit:

  1. Open app → Home

  2. Tap on featured exhibition → Information

  3. Navigate to “Plan Your Visit” → Select date/time

  4. Review Visit → Confirm reservation

LoFi Wireframing

Low-fidelity wireframes helped define layout, structure, and key interactions, focusing on:

  • A strong visual hierarchy for exhibits

  • Quick access to “Plan Your Visit” from multiple touchpoints

  • Simple onboarding with no login required

Usability Testing

Using a High-fidelity prototype, I tested the app with 4 users. Feedback helped improve usability:

  • “Visit confirmation seemed too sudden.” → Added a review screen with visit details.

  • “The calendar was difficult to select my date and time.” → Added date and time dropdown tabs.

  • “Couldn't find where other exhibition details were.” → Altered the caroussel.

These updates enhanced the overall clarity and flow of the user experience.

Final Designs

High-Fidelity Screens Include:

  • Home: A refined landing screen showcasing current exhibitions and events

  • Exhibitions Page: Elegant visuals, clear entry points into exhibit details

  • Exhibit Details: High-res imagery, short descriptions, and date/location info

  • QR Code Entry: Popular and effective feature used among ticketed events

  • Visit Scheduler: Simple flow for selecting date, time, and guests with confirmation

The visual design is inspired by The Met’s classic aesthetic using a serif typeface, rich artwork, and limited color palette to let the art take focus.

SmartPantry Mobile

Reflection

What Worked Well:

  • Static "Plan Your Visit" button

  • Visual clarity and detailed artwork created an immersive experience

  • Navigation and scheduling flow was smooth during testing

What I’d Improve:

  • Add membership logins so the app can remember certain requirements

  • Add accessibility features for better readability and interaction

  • Explore integrating an interactive museum map for in-gallery navigation

What I Learned:

  • Designing for a public institution such as The Met requires balancing clarity and brand identity

  • Mobile users prioritize speed and simplicity, so I had to simplify my designs in some stages

  • The process behind the final design is crucial in order to result in the best end product

Interested in working together or want to learn more about my work? I’d love to hear from you — let’s connect.

Available For Work


benvibas22@gmail.com

Interested in working together or want to learn more about my work? I’d love to hear from you — let’s connect.

Available For Work


benvibas22@gmail.com

Interested in working together or want to learn more about my work? I’d love to hear from you — let’s connect.

Available For Work


benvibas22@gmail.com